[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [stopmusic] [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="51_g3_beaconctrlroom",screenadapt="coverall")] [PlayMusic(key="$darkness_03_loop", volume=0.6)] [charslot(slot = "m", name = "avg_4145_Ulpia_1#1$1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1.5)] [PlaySound(key="$dooropenquite", volume=1)] [Delay(time=1.5)] [charslot] [PlaySound(key="$rungeneral", volume=1, loop=true, channel="r")] [StopSound(channel="r", fadetime=1)] [charslot(slot = "m", name = "avg_npc_1380_1#1$1", posfrom="-200,0", posto="0,0", duration=1)] [Delay(time=1.5)] [charslot(slot = "m", name = "avg_npc_1380_1#5$1")] [name="乔迪"]乌尔......比安阁下? [charslot(slot = "m", name = "avg_4145_Ulpia_1#7$1")] [name="乌尔比安"]你? [charslot(slot = "m", name = "avg_npc_1380_1#6$1")] [name="乔迪"]呼,看来我没有认错。 [name="乔迪"]我们见过的,在格兰法洛,还是您找上的我......虽然我来到这里后才知道您叫什么。 [name="乔迪"]您不能闯入这里,这里是...... [charslot(slot = "m", name = "avg_4145_Ulpia_1#7$1")] [name="乌尔比安"]信标塔核心中控室。 [charslot(slot = "m", name = "avg_npc_1380_1#5$1")] [name="乔迪"]地上的这个人,您把他? [charslot(slot = "m", name = "avg_4145_Ulpia_1#4$1")] [name="乌尔比安"]一个堕落者最应有的下场。 [charslot(slot = "m", name = "avg_npc_1380_1#5$1")] [name="乔迪"]他做了什么? [charslot(slot = "m", name = "avg_4145_Ulpia_1#7$1")] [name="乌尔比安"]这和你无关,年轻人。为了你自己的人身安全,离开这里。 [dialog] [charslot(slot = "m", name = "avg_4145_Ulpia_1#4$1")] [delay(time=0.6)] [PlaySound(key="$d_avg_scan", volume=1)] [delay(time=1.5)] [charslot(slot = "m", name = "avg_4145_Ulpia_1#4$1")] [name="乌尔比安"]所有的巢穴信标都已经激活,被篡改的武器也已经激发,还能如何提醒猎人们...... [charslot(slot = "m", name = "avg_npc_1380_1#5$1")] [name="乔迪"]劳伦缇娜小姐她们有危险? [name="乔迪"]是地上这个人做的,所以您才...... [charslot(slot = "m", name = "avg_4145_Ulpia_1#4$1")] [name="乌尔比安"]...... [charslot(slot = "m", name = "avg_npc_1380_1#6$1")] [name="乔迪"]您沉默了。您不相信我......其实我也不相信您。毕竟您总是这么突然出现,而且眼前这个情况,更值得怀疑的是您。 [name="乔迪"]但劳伦缇娜小姐她们是我的朋友。您也是猎人,你们之间的故事,我大概知道一点。 [charslot(slot = "m", name = "avg_4145_Ulpia_1#2$1")] [name="乌尔比安"]她们在出发前被动了手脚。 [charslot(slot = "m", name = "avg_4145_Ulpia_1#3$1")] [name="乌尔比安"]此刻,她们仍在海嗣潮中。我不确定具体会发生什么,但危险只大不小。 [charslot(slot = "m", name = "avg_npc_1380_1#6$1")] [name="乔迪"]如果她们是去投放信标,而且还在巢穴的话,或许我们可以通过这座塔向信标发送讯号,来提醒她们。 [name="乔迪"]我之前就在这里帮忙,大概的操作原理也懂一点。 [charslot(slot = "m", name = "avg_4145_Ulpia_1#1$1")] [name="乌尔比安"]......去做。 [charslot(slot = "m", name = "avg_npc_1380_1#8$1")] [name="乔迪"]好、好的。 [dialog] [PlaySound(key="$d_avg_typewriter", volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, style = "slider", inverse = true, fadetime=2, block=true)] [PlaySound(key="$d_avg_energywell", volume=0, loop=true, channel="a")] [SoundVolume(volume=0.2, channel="a",fadetime=2)] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, style = "slider", inverse = true, fadetime=2, block=true)] [charslot(slot = "m", name = "avg_4145_Ulpia_1#8$1")] [name="乌尔比安"]怎么样? [charslot(slot = "m", name = "avg_npc_1380_1#1$1")] [name="乔迪"]虽然实际上要复杂很多,但信标塔的运行框架看起来和大灯塔的主控系统确实很像。 [charslot(slot = "m", name = "avg_4145_Ulpia_1#8$1")] [name="乌尔比安"]据我所知,布雷奥甘曾经途经这座城市,为这座塔的工程重构提供过帮助。 [charslot(slot = "m", name = "avg_npc_1380_1#1$1")] [name="乔迪"]技术员先生说过,信标全部激活后,信标塔会自主为武器提供导航,其他的相关操作在程序上都是被禁止的。 [name="乔迪"]如果要向其中的一个信标发送讯号——我看看...... [dialog] [delay(time=1)] [charslot(slot = "m", name = "avg_npc_1380_1#8$1")] [name="乔迪"]确实无法继续操作了。 [charslot(slot = "m", name = "avg_4145_Ulpia_1#8$1")] [name="乌尔比安"]你有办法绕开封锁程序吗? [charslot(slot = "m", name = "avg_npc_1380_1#8$1")] [name="乔迪"]布雷奥甘先生参与过这座塔的工程重构......那么或许,只是或许,我有一个很笨的方法。 [name="乔迪"]在弥利亚留姆的这段时间,我一直在试图了解那位布雷奥甘。 [name="乔迪"]他是个习惯记录的人,总在记录自己的思考,记录自己的怀疑,哪怕到了陆地上,这个习惯也没有改过。 [charslot(slot = "m", name = "avg_npc_1380_1#6$1")] [name="乔迪"]记录是为了防止遗忘?我想,我可以试着暂时关闭主控面板上的数据解算系统,像这样—— [dialog] [SoundVolume(volume=0.4, channel="a",fadetime=2)] [PlaySound(key="$d_avg_dripink", volume=0.4)] [PlaySound(key="$d_avg_scan", volume=1)] [delay(time=1.5)] [charslot(slot = "m", name = "avg_npc_1380_1#1$1")] [name="乔迪"]乌尔比安阁下,当时您向我提起过......我的身世...... [name="乔迪"]您说我是布雷奥甘的后裔,可只要看过他影像的人,都能看出来我和那位天才设计师没有一丁点相似的地方。 [charslot(slot = "m", name = "avg_npc_1380_1#10$1")] [name="乔迪"]我的父母只是“土生土长”的阿戈尔人。在伊比利亚,在其他陆上国家,有很多这样的阿戈尔人,严格意义上,我们并不属于...... [charslot(slot = "m", name = "avg_4145_Ulpia_1#7$1")] [name="乌尔比安"]那又如何? [charslot(slot = "m", name = "avg_npc_1380_1#2$1")] [name="乔迪"]我、我曾经为此困惑过,但这段时间,我在慢慢学会让自己释怀,不去想这么多。 [name="乔迪"]只是,您是第一个向我提起这件事的人,我还是想跟您确认,您为什么认为我...... [charslot(slot = "m", name = "avg_4145_Ulpia_1#8$1")] [name="乌尔比安"]的确,我猜错了,但我从不做毫无根据的猜测。 [name="乌尔比安"]你们之间并非毫无渊源。 [charslot(slot = "m", name = "avg_npc_1380_1#5$1")] [name="乔迪"]渊源? [charslot(slot = "m", name = "avg_4145_Ulpia_1#4$1")] [name="乌尔比安"]大静谧摧毁了伊比利亚。海岸上的明灯陷入沉默,怀疑与猜忌随之开始喧嚣。 [name="乌尔比安"]布雷奥甘不得不逃离自己亲手设计的辉煌。逃亡期间,他也曾在格兰法洛藏身,你父母留下的那些研究笔记毫无疑问与他有关。 [name="乌尔比安"]他们是布雷奥甘认定值得托付自己心血的人。 [charslot(slot = "m", name = "avg_4145_Ulpia_1#8$1")] [name="乌尔比安"]看看你此刻在做的事情,年轻人,或许你并非布雷奥甘的后裔,但你无疑继承了他的某些智慧。 [charslot(slot = "m", name = "avg_npc_1380_1#2$1")] [name="乔迪"]我...... [charslot(slot = "m", name = "avg_4145_Ulpia_1#8$1")] [name="乌尔比安"]弥利亚留姆,是你来到的第一座阿戈尔城市,而它恰巧是布雷奥甘离开阿戈尔前的最后一站。 [name="乌尔比安"]他沿着绵延的海床一路游历,他尝试向各地卓有声望的人物分享自己对陆地的推论,对未来泰拉局势的猜想。 [name="乌尔比安"]他希望有人能够与他共同前往陆地,为将来海洋与陆地能够共抗危机寻找可能性。 [charslot(slot = "m", name = "avg_4145_Ulpia_1#2$1")] [name="乌尔比安"]很多人都欣赏他的才华,但或许是因为他的提议过于超前,最终回应他邀请的人寥寥无几。 [charslot(slot = "m", name = "avg_4145_Ulpia_1#8$1")] [name="乌尔比安"]来到弥利亚留姆的时候,他主动参与了这座信标塔的工程重构,以此换取了与当时的执政官沟通的机会。 [charslot(slot = "m", name = "avg_npc_1380_1#5$1")] [name="乔迪"]那这一次? [charslot(slot = "m", name = "avg_4145_Ulpia_1#4$1")] [name="乌尔比安"]毫无疑问,遭到了拒绝。 [charslot(slot = "m", name = "avg_4145_Ulpia_1#8$1")] [name="乌尔比安"]但在工程重构完成之时,他毅然决定结束自己漫长的游历,正式前往那遥远的土地...... [name="乌尔比安"]尽管这一路以来,他几乎没有收获任何的支持。 [charslot(slot = "m", name = "avg_npc_1380_1#1$1")] [name="乔迪"]...... [charslot(slot = "m", name = "avg_4145_Ulpia_1#8$1")] [name="乌尔比安"]再想想你过去做的事情,你离开了自己熟悉的小镇,来到素未谋面的所谓家乡,这同样需要莫大的勇气。 [name="乌尔比安"]在这方面,你与布雷奥甘不无相似之处。相反,如果你与他的联系仅存在于血缘层面,你才应该感到羞愧。 [dialog] [delay(time=1)] [charslot(slot = "m", name = "avg_4145_Ulpia_1#2$1")] [name="乌尔比安"]我通常不负责心理疏导,乔迪·方塔纳罗萨。 [charslot(slot = "m", name = "avg_npc_1380_1#1$1")] [multiline(name="乔迪")]我想我其实...... [charslot(slot = "m", name = "avg_npc_1380_1#5$1")] [multiline(name="乔迪",end=true)]啊。 [name="乔迪"]可以了。至少向一个信标发送讯号,应该没有问题——我看看,第三十七号巢穴...... [charslot(slot = "m", name = "avg_npc_1380_1#1$1")] [name="乔迪"]希望劳伦缇娜小姐她们能够注意到信标的变化。 [dialog] [SoundVolume(volume=0.6, channel="a",fadetime=1.5)] [delay(time=1.5)] [charslot(slot = "m", name = "avg_npc_1380_1#8$1")] [name="乔迪"]对了,乌尔比安阁下。 [name="乔迪"]您觉不觉得,从刚刚开始,空气变得闷了起来? [charslot(slot = "m", name = "avg_4145_Ulpia_1#1$1")] [name="乌尔比安"]...... [dialog] [stopmusic(fadetime=2)] [StopSound(channel="a", fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="51_g13_seabornnest",screenadapt="coverall")] [Delay(time=1)] [PlaySound(key="$d_avg_underwtr", volume=0, loop=true, channel="u")] [SoundVolume(volume=1, channel="u",fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [charslot(slot = "m", name = "avg_1023_ghost2_1#10$1")] [name="幽灵鲨"]我的通讯设备检测到了微弱的引力波。能通过眼睛确认时空的荡漾,很奇妙。 [charslot(slot = "m", name = "char_263_skadi#3")] [name="斯卡蒂"]和手册上说的没有区别,看来信标已经激活了。 [charslot(slot = "m", name = "avg_474_gladiia_1#5")] [name="歌蕾蒂娅"]按照克莱门莎的说法,这一处信标激活后,第Ⅳ级武器就会自动开始运作。 [name="歌蕾蒂娅"]我们应当立刻原路返回。 [charslot(slot = "m", name = "avg_1023_ghost2_1#1$1")] [name="幽灵鲨"]剑鱼,我还以为我们会留下来,坐在第一排欣赏它们的谢幕演出呢! [charslot(slot = "m", name = "char_263_skadi#3")] [name="斯卡蒂"]无非是炮火轰来轰去,有什么好看的。 [charslot(slot = "m", name = "avg_1023_ghost2_1#1$1")] [name="幽灵鲨"]这次应该不会是那种动静了吧? [name="幽灵鲨"]整片海域的海嗣无声无息地迎接一场“凋亡”,很诗意,很配这帮畜生的罪孽,不是吗? [charslot(slot = "m", name = "avg_474_gladiia_1#5")] [name="歌蕾蒂娅"]第Ⅳ级武器虽然不会对我们产生影响,但无谓的逗留只会徒增变数。 [charslot(slot = "m", name = "avg_1023_ghost2_1#13$1")] [name="幽灵鲨"]唔,好吧,走了。 [dialog] [PlaySound(key="$d_avg_swimdeepsea", volume=1)] [charslot(slot = "m", posfrom = "0,0", posto = "200,0", afrom=1, ato=0, duration = 1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [PlaySound(key="$d_avg_seabornactivity_1", volume=0.2)] [name="???"](欢快地旋转液泡) [dialog] [Background(image="51_g13_seabornnest", y=-160, xScale=1.4, yScale=1.4, screenadapt="coverall")] [backgroundTween(xFrom = 0, xTo = -50, duration=6, block=false)] [curtain(direction = 0,fillfrom = 0.01, fillto = 0.15, fadetime=4)] [curtain(direction = 4,fillfrom = 0.01, fillto = 0.15, fadetime=4)] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [focusout(type="bg", id="51_g13_seabornnest", from=0, to=0.8, duration=3, block=false)] [SoundVolume(volume=0.2, channel="u",fadetime=2)] [PlaySound(key="$d_avg_swimdeepsea", volume=1)] [charslot(slot = "m", name = "avg_1023_ghost2_1#13$1", duration=2)] [charslot(slot = "m", action="zoom", poszoom = "0.5,0.5", scale=1.3,duration = 0)] [charslot(slot = "m", posfrom="-200,-250", posto="-100,-250", duration=4)] [Delay(time=1)] [PlayMusic(intro="$m_bat_act17side_02_intro", key="$m_bat_act17side_02_loop", volume=0.6)] [Delay(time=1)] [PlaySound(key="$d_avg_seabornactivity_2", volume=1)] [charslot(slot = "r", name = "avg_npc_1389_1#1$1", posfrom="200,100", posto="200,0", duration=1.5, isblock=true)] [Delay(time=1)] 温柔的呢喃在幽灵鲨的耳边响起,她回头,对上一只眼睛,准确说,一个跃动的“核”。 海嗣细腻的鞭毛黏上了她的脸颊,轻柔得如同亲吻。幽灵鲨清楚地看见核在律动,与自己的心跳几乎同频。 [charslot(slot = "m", name = "avg_1023_ghost2_1#9$1")] [charslot(slot = "m", action="zoom", poszoom = "0.5,0.5", scale=1.3,duration = 0)] [name="幽灵鲨"]——! [name="斯卡蒂"]鲨鱼! [name="歌蕾蒂娅"]先不要攻击,斯卡蒂。 [dialog] [PlaySound(key="$d_avg_swimdeepsea", volume=1)] [charslot(slot = "r", name = "avg_npc_1389_1#1$1", posfrom="200,0", posto="0,0", afrom=1, ato=0, duration=1, isblock=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [curtain] [charslot] [Background(image="51_g13_seabornnest",screenadapt="coverall")] [focusout(type="bg", id="51_g13_seabornnest", from=0, to=0, duration=0.1, block=false)] [SoundVolume(volume=1, channel="u",fadetime=2)] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [charslot(slot = "m", name = "char_263_skadi#6")] [name="斯卡蒂"]它就这样直接越过了我们? [charslot(slot = "m", name = "avg_1023_ghost2_1#9$1")] [name="幽灵鲨"]看起来不是我们惊动了它,它像是被什么东西吸引了。 [charslot(slot = "m", name = "avg_474_gladiia_1#1")] [name="歌蕾蒂娅"]...... [charslot(slot = "m", name = "avg_474_gladiia_1#2")] [name="歌蕾蒂娅"]信标! [dialog] [charslot] [CameraShake(duration=3, xstrength=5, ystrength=5, vibrato=100, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_mgcdevcstartp", volume=0, loop=true, channel="m")] [delay(time=0.2)] [SoundVolume(volume=1, channel="m", fadetime=0.1)] [Delay(time=2)] [StopSound(channel="m", fadetime=4)] [charslot(slot = "m", name = "char_263_skadi#6")] [name="斯卡蒂"]二队长? [name="斯卡蒂"]这玩意发出的引力波,不该突然变得这么不规律吧? [charslot(slot = "m", name = "avg_474_gladiia_1#5")] [name="歌蕾蒂娅"]...... [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [charslot(slot = "m", name = "avg_474_gladiia_1#2")] [name="歌蕾蒂娅"]斯卡蒂,小心身后! [dialog] [charslot(slot = "l", name = "avg_npc_1389_1#1$1")] [charslot(slot = "m", name = "char_263_skadi#6")] [Delay(time=0.3)] [charslot(slot = "m",name = "char_263_skadi#8", posfrom = "0,0", posto = "-100,0",duration = 0.5)] [CameraShake(duration=0.5, xstrength=15, ystrength=10, vibrato=30, randomness=90, fadeout=false, block=false)] [PlaySound(key="$e_skill_skulsrsword", volume=0.7)] [PlaySound(key="$swordtsing5", volume=0.7,delay=0.2)] [Effect(name="$e_bladeline_01_large",x = -200,y=60,roy=0,rox=-30,layer = 1)] [Effect(name="$e_spark_02_mid",x = -200,y=50,layer = 2,delay=0.01)] [Effect(name="$e_spark_02_mid",x = -210,y=55,layer = 3,roy=180,delay=0.03)] [Effect(name="$e_spark_02_mid",x = -210,y=60,layer = 4,delay=0.05)] [Effect(name="$e_spark_02_mid",x = -202,y=65,layer = 5,roy=180,delay=0.07)] [charslot(slot = "l", posfrom = "0,0", posto = "-200,0", afrom=1, ato=0, duration = 0.5, isblock=true)] [name="斯卡蒂"]滚开! [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [charslot] [charslot(slot = "m", name = "avg_npc_1389_1#1$1", posfrom = "200,0", posto = "0,0", duration = 1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [PlaySound(key="$d_avg_seabornactivity_1", volume=1)] [charslot(slot = "m", action="shake", power=10, times=100,isblock=true,duration=0.8)] [name="海嗣"](兴奋地旋转液泡) [dialog] [charslot] [PlaySound(key="$d_avg_deepsearapid", volume=0, loop=true, channel="u")] [SoundVolume(volume=0.4, channel="u", fadetime=2)] [charslot(slot = "r", name = "avg_npc_1388_1#1$1", posfrom="0,-50", posto="0,50", duration=1.5)] [delay(time=1)] [charslot(slot = "l", name = "avg_npc_1388_1#1$1", posfrom="0,-50", posto="0,50", duration=1.5)] [delay(time=1.6)] [PlaySound(key="$d_avg_seabornactivity_2", volume=1)] [charslot(slot = "r", action="shake", focus="r", power=10, times=100,isblock=true,duration=0.8)] [name="海嗣"](愉悦地鼓动柔软的膜) [dialog] [PlaySound(key="$d_avg_seabornactivity_intense", volume=1)] [charslot(slot = "l", action="shake", focus="l", power=10, times=100,isblock=true,duration=0.8)] [name="海嗣"](激动地扇动多褶的皮) [dialog] [PlaySound(key="$d_avg_seabornbacklair", volume=0, loop=true, channel="s")] [SoundVolume(volume=1, channel="u", fadetime=2)] [SoundVolume(volume=1, channel="s", fadetime=2)] [charslot(slot = "r", name = "avg_npc_1388_1#1$1", posfrom="0,50", posto="0,150", afrom=1, ato=0, duration=1)] [delay(time=0.5)] [charslot(slot = "l", name = "avg_npc_1388_1#1$1", posfrom="0,50", posto="0,150", afrom=1, ato=0, duration=1, isblock=true)] [delay(time=1)] 海流倒涌。 裹挟着海嗣群的浪潮涌回巢穴,膜翼震颤的声音、褶皱舒展的声音、口器鼓噪的声音、水流呼啸的声音...... 整个空间都回荡着层层叠叠的鸣响——欢欣鼓舞! [dialog] [SoundVolume(volume=0.2, channel="s",fadetime=2)] [SoundVolume(volume=0.2, channel="u",fadetime=2)] [charslot(slot = "m", name = "char_263_skadi#8")] [name="斯卡蒂"]信标已经完全被覆盖住了。 [name="斯卡蒂"]那些卵和幼体在以肉眼可见的速度增殖! [charslot(slot = "m", name = "avg_1023_ghost2_1#13$1")] [name="幽灵鲨"]按照克莱门莎的说法,所有没有成形的幼体会直接凋亡,成熟的个体会逃离这片海域。 [name="幽灵鲨"]而菌毯、植物......整个巢穴会从环境本身开始衰败。 [charslot(slot = "m", name = "avg_1023_ghost2_1#9$1")] [name="幽灵鲨"]但显然,我们眼前的景象,很难称得上是“群体性的凋亡”,对吧? [name="幽灵鲨"]应该说,它们——很有活力! [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [charslot(slot = "m", name = "avg_474_gladiia_1#5")] [name="歌蕾蒂娅"]离开这里! [dialog] [charslot] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [CameraShake(duration=1, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.03, block=true)] [PlaySound(key="$d_avg_attack_heavy", volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=true)] [PlaySound(key="$d_avg_tear", volume=1)] 歌蕾蒂娅在话音结束的瞬间转身,长槊贯穿她身前的海嗣,组织碎片如血液般绽开。 [dialog] [charslot(slot = "m", name = "avg_1023_ghost2_1#11$1", duration=1, isblock=true)] [name="幽灵鲨"]...... [name="幽灵鲨"]从刚刚和那只该死的畜生脸贴脸开始,我就觉得有一股睡意...... [name="幽灵鲨"]真是奇怪,很久没有过这种感觉了...... [charslot(slot = "m", name = "char_263_skadi#3")] [name="斯卡蒂"]呃,我还以为是我的错觉。 [charslot(slot = "m", name = "avg_474_gladiia_1#1")] [name="歌蕾蒂娅"]不应该...... [name="歌蕾蒂娅"]战斗只会让深海猎人更加清醒。 [dialog] [charslot(slot = "m", name = "avg_474_gladiia_1#5")] [delay(time=1)] [name="歌蕾蒂娅"]布兰都斯? [charslot(slot = "m", name = "avg_1023_ghost2_1#6$1")] [name="幽灵鲨"]你是说自适应接点手术? [charslot(slot = "m", name = "avg_474_gladiia_1#5")] [name="歌蕾蒂娅"]我们发现了异常,布兰都斯确实做了处理,但他依然在手术中动了其他手脚。 [name="歌蕾蒂娅"]但无论是刻意为之还是巧合,当时深海教会的袭击让我们打消了对他的怀疑。 [name="歌蕾蒂娅"]......我的失职。 [charslot(slot = "m", name = "char_263_skadi#6")] [name="斯卡蒂"]可是,顾问他,为什么? [dialog] [charslot] [charslot(slot = "m", name = "avg_npc_1389_1#1$1")] [delay(time=0.5)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [CameraShake(duration=1, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.03, block=true)] [PlaySound(key="$e_skill_skulsrsword", volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=true)] [delay(time=1)] [PlaySound(key="$d_avg_seaborndead", volume=1)] [charslot(slot = "m", posfrom="0,0", posto="0,-50", afrom=1, ato=0, duration=0.5, isblock=true)] [charslot] [delay(time=0.5)] [charslot(slot = "m", name = "avg_474_gladiia_1#5", duration=0.5, isblock=true)] [name="歌蕾蒂娅"]要想得到答案,我们必须回到城市。 [dialog] [charslot] [PlaySound(key="$d_avg_seabornactivity_1", volume=1)] [delay(time=1.5)] [charslot(slot = "m", name = "avg_1023_ghost2_1#5$1")] [name="幽灵鲨"]...... [dialog] [PlaySound(key="$d_avg_swimdeepsea", volume=1)] [charslot(slot = "m", action="zoom", poszoom = "0.5,0.5", scale=1.05, duration = 0.2)] [charslot(duration=0.2, isblock=true)] [delay(time=0.5)] [charslot(slot = "m", name = "avg_npc_1388_1#1$1")] [delay(time=0.5)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [CameraShake(duration=1, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$e_atk_saw_n_2", volume=1)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.03, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=true)] [PlaySound(key="$e_atk_saw_n_1", volume=1)] [PlaySound(key="$d_avg_tear", volume=1)] [PlaySound(key="$d_avg_seabornactivity_1", volume=1)] [charslot(slot = "m", afrom=1, ato=0, duration=1.5)] [charslot(slot = "l", name = "avg_npc_1388_1#1$1", posfrom="100,0", posto="-60,0", duration=1.5)] [charslot(slot = "r", name = "avg_npc_1388_1#1$1", posfrom="-100,0", posto="60,0", duration=1.5)] [delay(time=2)] 幽灵鲨跃步上前,她的舞步依然优雅,只是一次旋转,高速转动的圆锯已经将面前的海嗣切割成两半。 [dialog] [PlaySound(key="$d_avg_seabornactivity_intense", volume=1)] [charslot(slot = "r", action="shake", power=5, times=100, duration=0.8)] [delay(time=1.5)] [charslot(slot = "l", action="shake", power=5, times=100, duration=0.8)] [delay(time=1.5)] [name="海嗣"](兴奋地鼓胀液泡) [charslot] [charslot(slot = "m", name = "avg_474_gladiia_1#1")] [name="歌蕾蒂娅"]这帮畜生已经发现了我们,却始终没有展现出强烈的攻击意愿。 [charslot(slot = "m", name = "char_263_skadi#3")] [name="斯卡蒂"]二队长,鲨鱼,你们觉不觉得,从刚刚开始,海水的流速变慢了? [charslot(slot = "m", name = "avg_1023_ghost2_1#13$1")] [name="幽灵鲨"]保持清醒,斯卡蒂。 [charslot(slot = "m", name = "avg_474_gladiia_1#5")] [name="歌蕾蒂娅"]不对,斯卡蒂的感觉没有错。 [charslot(slot = "m", name = "avg_1023_ghost2_1#9$1")] [name="幽灵鲨"]...... [charslot(slot = "m", name = "avg_474_gladiia_1#5")] [name="歌蕾蒂娅"]...... [name="歌蕾蒂娅"]这帮畜生在忙着结壳。 [dialog] [charslot] [StopSound(channel="u", fadetime=2)] [PlaySound(key="$d_gen_surfacefrozen", volume=1, loop=true, channel="s")] [StopSound(channel="s", fadetime=9)] [delay(time=2)] 终于,一波海流退去,巢穴短暂露出了它变化的真相。 活着的,死去的,海嗣落进海床上的每一处沟壑,巢穴的边界开始泛白,几丁质结成厚重的壳。 [charslot(slot = "m", name = "avg_474_gladiia_1#5")] [name="歌蕾蒂娅"]有什么为它们提供了巨量的营养,整个巢穴都在结壳,促使其中的所有生命体加速进化。 [name="歌蕾蒂娅"]“壳衣”——如果说伊比利亚人口中的溟痕是一种生物扩张的形式,壳衣则是扩张前的最后蓄力。 [charslot(slot = "m", name = "avg_1023_ghost2_1#5$1")] [name="幽灵鲨"]...... [charslot(slot = "m", name = "char_263_skadi#8")] [name="斯卡蒂"]...... [charslot(slot = "m", name = "avg_474_gladiia_1#5")] [name="歌蕾蒂娅"]信标毫无征兆地发出不规律的引力波,海嗣紧接着开始癫狂地围绕信标筑巢...... [name="歌蕾蒂娅"]要么是武器本身发生了不可知的异变,要么是城市里有人在尝试远程操作信标,向此处传递信息——又或者,二者皆有。 [name="歌蕾蒂娅"]布兰都斯在手术中动的手脚让我们的敏锐度降低了。 [name="歌蕾蒂娅"]就当是狩猎吧,速战速决,离开这里! [dialog] [PlaySound(key="$d_avg_swimdeepsea", volume=1)] [charslot(duration=1, isblock=true)] [delay(time=1)] [CameraShake(duration=0.8, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$e_skill_skulsrsword", volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [PlaySound(key="$d_avg_rockfall", volume=1, loop=true, channel="r")] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)] [StopSound(channel="r", fadetime=2)] [StopSound(channel="u", fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="51_g3_beaconctrlroom",screenadapt="coverall")] [Delay(time=1)] [charslot(slot = "m", name = "avg_npc_1380_1#9$1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [name="乔迪"]呼,咳—— [charslot(slot = "m", name = "avg_4145_Ulpia_1#1$1")] [name="乌尔比安"]你的脸涨得通红,衣服也湿透了。 [charslot(slot = "m", name = "avg_npc_1380_1#1$1")] [name="乔迪"]我、我没有紧张! [charslot(slot = "m", name = "avg_4145_Ulpia_1#1$1")] [name="乌尔比安"]不。 [name="乌尔比安"]你习惯了干燥的陆地,对潮湿环境的感知要比普通的阿戈尔人更敏感。 [name="乌尔比安"]是空气湿度不对劲。 [dialog] [PlaySound(key="$d_avg_aircraftalarm", volume=1, loop=true, channel="a")] [StopSound(channel="a", fadetime=2)] [Blocker(a=0.2, r=0.92, g=0.4, b=0.3, fadetime=0.4, block=true)] [Blocker(a=0, r=0.92, g=0.4, b=0.3, fadetime=0.4, block=true)] [Blocker(a=0.2, r=0.92, g=0.4, b=0.3, fadetime=0.4, block=true)] [Blocker(a=0, r=0.92, g=0.4, b=0.3, fadetime=0.4, block=true)] [Blocker(a=0.2, r=0.92, g=0.4, b=0.3, fadetime=0.4, block=true)] [Blocker(a=0, r=0.92, g=0.4, b=0.3, fadetime=0.4, block=true)] [charslot(slot = "m", name = "avg_npc_1380_1#5$1")] [name="乔迪"]这是...... [charslot(slot = "m", name = "avg_npc_1380_1#7$1")] [name="乔迪"]乌尔比安阁下,快看、快看海图上! [name="乔迪"]密集的生物信号......就,就来自我们头顶? [charslot(slot = "m", name = "avg_4145_Ulpia_1#1$1")] [name="乌尔比安"]...... [name="乌尔比安"]是信标塔上方的穹顶......海嗣正从那里渗入这座城市。 [charslot(slot = "m", name = "avg_npc_1380_1#7$1")] [name="乔迪"]不对,不是说两支军团正在海洋里和海嗣进行对抗吗,还有猎人们...... [name="乔迪"]就算、就算来自其他巢穴的海嗣绕过了防线,弥利亚留姆的穹顶上也还有无数的监测单元,还有那么多复杂的防御工事...... [name="乔迪"]海嗣为什么可以悄无声息地进入城市? [multiline(name="乔迪")]这座塔吸引了它们? [charslot(slot = "m", name = "avg_npc_1380_1#7$1")] [charslot(slot = "m", action="shake", afrom=1 , ato=1, power=3, times=30, duration=0.3)] [charslot(slot = "m", name = "avg_npc_1380_1#9$1")] [multiline(name="乔迪",end=true)]咳咳,呼——为什么? [charslot(slot = "m", name = "avg_4145_Ulpia_1#1$1")] [name="乌尔比安"]...... [name="乌尔比安"]我想,是有人给它们指明了道路。 [charslot(slot = "m", name = "avg_4145_Ulpia_1#3$1")] [name="乌尔比安"]布兰都斯,你是否知晓自己的愚行会酿成这样的恶果? [dialog] [charslot] 乌尔比安若有所思。 他没有回头去看躺在地上的元凶,他紧紧盯着面前的全息海图,象征着海嗣集群的光点此刻正在弥利亚留姆的坐标上汇聚。 它们亮如星辰。 [dialog] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=2)] [charslot] [Background] [Image]